![]() ![]() Some graphics card manufacturers ship additional tools with their cards where you can adjust clock rates. If your graphics card is overclocked, turn it back to default clock rates.No wonder your game stops when there's nothing to render it on anymore The error message "DXGI_ERROR_DEVICE_REMOVED" means that the Nvidia Kernel driver crashed and had to be reloaded.įrom a system's point of view this is similar to a removal and reinsertion of the graphics card. The GTX660 uses a Kepler GPU core (see (6xx)_series - all "GK" models use Kepler Chipset) which supports DirectX11 natively. Your system meets the minimum system requirements, so the game should run fine with it. If you set this value to "1.0" like in my settings, you effectively turn off this feature and the image will always be rendered at the full resolution as configured. This, as the name suggests, will be adjusted dynamically during gameplay. If for instance you set a value of "0.5" here, the image will be rendered with up to half of your originally set screen resolution only if the FPS is too low. "Dynamic resolution factor" is used to adjust the render resolution and the number of particles "on the fly" in order to try to keep the set "Target FPS" all the time. The main audience for that "Sharpen" setting are VR users, where the image easily looks blurred otherwise (due to the comparative low image resolution). To me, with "Sharpen" enabled the image looks somewhat artificial, others might think different. The results of post-processing filters usually aren't as appreciable as normal (object/scene based) filters are. Since it's a post-processing filter, it's not applied to specific objects, but to the finally rendered image as a whole. What it does is this: It makes things look sharper / more crisp. "Sharpen" is a post-processing filter that came with BoX Version 2.009. ![]() ![]() If you want to know something specific, please tell. Lowering AA to 2x will give higher frame rates, but will look much more ugly.Įxplaining each and every option available in Nvidia Control Panel and/or BoX will take a couple of hours. Whether or not you want to use SSAO and/or HDR is more of a perceptive kind of question, the FPS impact isn't all that great. If you suffer FPS issues, you will want to try lowering the distant texture setting first as this has a big impact on FPS while giving little visual difference only. With FullHD resolution (I've tried to get comparative results) this gives me 80+ FPS all over the place. With these setting I get quite stable 60+ FPS across the whole game, with drops down to ~45 in certain (not closer specified) circumstances. These are my settings, note that I have a G-Sync WQHD (2560x1440) monitor which makes a couple of them special, most users with standard FullHD displays will either want to enable V-Sync in BoX or use "Fast" V-Sync in Nvidia Control panel if available instead. As a rule of thumbs and strictly in contrast to IL-2 1946, don't mess around with graphics settings in Nvidia Control Panel for BoX when there's a corresponding ingame setting available. ![]()
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